![]() ![]() and if you want to change anything about it, you need to start all over with the roads and maybe even the grounds (in case of those climate-border-tiles for example).Īs far as we know by now the tiles are usable in MZ too, if you own licences for both makers of course. Now with MV you need to place the ground tiles first. So it will be more convenient to place cliffs, "climate borders" and other assets like houses, walls, forests and stuff. It is annoying that you cannot select the layers you want to edit in MV. Starting a worldmap from scratch with these tiles OR rearrange the tilesets in your own way, preserving the default arrangement of tiles and adding in some new are the only ways to use the tiles. ![]() I rearranged the tiles in the tilesheets so I'm sure that there are more problems than possibilites with already existing maps that are using the default world tiles. Yeah I'm sure it is a real pain to edit already existing worldmaps with it. I will record one probably today and then link it here. I'm sorry for the inconveniences, but happy that you at least consider the tiles as beautiful xDĮDIT2: A video would be probably better, than a sample project and a written tutorial. I will do a new tutorial, add some edits and make a sample project. ^^ĮDIT: A sample project would be good, I think, so that people can just copy the tilesets out of the sample project and see some examples. Maybe its time to load the ressources up again and make a better english tutorial on how to use them. And then there is the problem of too many tiles on each other, also the waterautotiles dont really fit (autotiles in general I think.). They are not easy to use xD I'm sorry, but didnt find another solution for the transitions than to place them over each other. ![]() There is a usage guide in the package where I map a little tutorial island: (And I really LOVE these tundra tiles and mixed forests!!) I personally like it to hide roads under the snow. You can show the impact of civilisation with tree stumps, mines, buildings, roads, etc There are also some bushes and stones to fill deserts with a little bit more detail and there are craters for wastelands and some more green craters for other areas.įor dense forests you can use the forest underground or you just place different trees and moutnains near each other to make a smooth transition. RPG Maker VX Ace features a largely expanded collection of graphics resources, with 4 included tilesets and downed sprites included, on top of many new sprites. So you can have smooth and curvy borders + that lava effect. To get the lava-autotiles working without those brown blocky default borders you can use first the tile from beautiful_world_A5b, then use the normal dark-rocky autotile with shift pressed(!) and then you can use the normal lava autotile. For springs you can map mountains in front of rivertiles or use lakes with rivers (there are examples near the little farm village in the south). This is a free Tileset, is not authorized in Commercial Games, feel free to download and enjoy it. I finally finished my collection Tileset, where have some exclusively arts and others largely found on the RPG Maker Communities. Here we have the border between 3 "biomes" which contain different areas in themselves (The dead tree area in the mountains, the forest near the city, the green-brownish mountains in the south, the red-green mountains and more brownish-golden trees in the tundra-area in the north.) We see two different types of roads and there are rivers and lakes. 2000 chipset maker mosaic mv mx mz rpg rtp tileset vx rpgmaker rpgmakermv rpgmakermz. Feel free to repost and edit but credit AcoBaco and Kadokawa and post a link to this site credits to AcoBaco (And Kadokawa - These tiles are edits after all!) free for commercial and non-commercial games ![]() In the near future I will add some animations for rivers, waterfalls and the sea and stuff, so that they can be placed as events or doodads above the tiles. With these beautiful tiles you can create smooth transitions for your worldmap. i know some of you are there who really love rpg 2k3 and rather there simple yet beautiful tile-sets in rpg Vx/Vxc and no, no and no the characters are not small, there not pixelated and they or not oddly reshaped i mite be a newbie but ive learned from the best as soon as iḿ finish i´ll post a folder with the conversions of the Resources.I made a few world tile edits that I want to share with you. Now to why im posting, as the header says ive been converting the fsm tile-set over to Vx/Ace format im also working on the character-sheets as well as there behavioral pose getting them to work in vx ace. Hey Guys this i the one and only darkkxng101 if you plan to use my conversion in commercial games please contact me and you ¨Must rend understand the terms of FSM¨ Credit REFMAP/FSM for the awesome tiles and Muah for the conversions. Click to expand.does not state any restrictions to redistribution of REFMAP resources or the Material Quest games as long as such actions do not infringe upon laws and regulations in your region and do not harm or defame First Seed Material. ![]()
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